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Блог про Гурьевский угольный склад. и все, что с ними связано - Guidelines for visual feedback. 02/08/; 3 minutes to read; Contributors. In this article. Use visual feedback to show users when their interactions are ..
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Гурьевский угольный склад

Гурьевский угольный склад Using the default XAML platform controls available ensures that your app works correctly on all devices and in all input situations. Use ShowGestureFeedback to set feedback behavior for the platform gestures. Context menus can provide shortcuts to commonly-used actions and provide access to secondary commands that are only relevant in certain contexts, such as clipboard or custom commands.

Гурьевский угольный склад Here are some examples of built-in contact visualizations in Windows. A context menu appears when users right-click in the Maps app. Too many commands on the app canvas take up valuable screen space and can overwhelm the user.

Гурьевский угольный склад Command bars can be placed at the top of the screen, at the bottom of the screen, or at both the top and bottom of the screen. For example, the built-in feedback for a mouse usually involves moving and changing the cursor, while touch and pen require contact visualizations, and keyboard input and navigation uses focus rectangles and highlighting.

Гурьевский угольный склад Visual feedback can help users by encouraging interaction. For example, your app should clearly indicate the location of a tap to let a user know if they missed their target, how much they missed it by, and what adjustments they must make.

Гурьевский угольный склад Surface Example App canvas content area If a command is constantly needed for users to complete core scenarios, put it on the canvas. For example, the built-in feedback for a mouse usually involves moving and changing the cursor, while touch and pen require contact visualizations, and keyboard input and navigation uses focus rectangles and highlighting. Here are some ways to provide feedback in your app.

Гурьевский угольный склад This can be a particular issue in game or drawing apps, where the visual feedback might conflict with or obscure critical UI. A command bar at the top of the Maps app.

Гурьевский угольный склад Additional usage guidance Contact visualizations are especially critical for touch interactions that require accuracy and precision. Surface Example App canvas content area If a command is constantly needed for users to complete core scenarios, put it on the canvas. An autosuggest box on the Maps app canvas.

Гурьевский угольный склад Here are some examples of built-in contact visualizations in Windows. Core Recommendations Try to remain as close to the original control template as possible, for optimal control and application performance.

Гурьевский угольный склад Use ShowGestureFeedback to set feedback behavior for the platform gestures. An autosuggest box on the Maps app canvas. Core Recommendations Try to remain as close to the original control template as possible, for optimal control and application performance.

Command bars can be placed at the top of the screen, at the bottom of the screen, or at both the top and bottom of the screen. Visual feedback can help users by encouraging interaction. For more info, see ShowGestureFeedback.

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комментарии (5) “Гурьевский угольный склад”

  • 1
    tateri   04.04.2010

    Да не может быть!

  • 2
    dynanua   11.04.2010

    По моему мнению Вы не правы. Я уверен. Давайте обсудим. Пишите мне в PM, пообщаемся.

  • 3
    epnawali   28.05.2010

    вот такие фотки давно пора бы!!!!

  • 4
    Жанна   02.12.2010

    Извините за то, что вмешиваюсь… У меня похожая ситуация. Пишите здесь или в PM.

  • 5
    Мариан   15.05.2010

    Я считаю, что Вы не правы. Я уверен. Могу отстоять свою позицию. Пишите мне в PM, поговорим.

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However, choose the commands you put on the canvas carefully. For example, the built-in feedback for a mouse usually involves moving and changing the cursor, while touch and pen require contact visualizations, and keyboard input and navigation uses focus rectangles and highlighting. Additional usage guidance Contact visualizations are especially critical for touch interactions that require accuracy and precision.

Note that, whenever possible, you should allow users to manipulate content directly rather than use commands that act on the content. This can be a particular issue in game or drawing apps, where the visual feedback might conflict with or obscure critical UI.

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